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IoT interface design

General data

Course ID: 2700-M-API-D4PI
Erasmus code / ISCED: 15.0 The subject classification code consists of three to five digits, where the first three represent the classification of the discipline according to the Discipline code list applicable to the Socrates/Erasmus program, the fourth (usually 0) - possible further specification of discipline information, the fifth - the degree of subject determined based on the year of study for which the subject is intended. / (0320) Journalism and information, not further defined The ISCED (International Standard Classification of Education) code has been designed by UNESCO.
Course title: IoT interface design
Name in Polish: Projektowanie interfejsów IoT
Organizational unit: Faculty of Journalism, Information and Book Studies
Course groups: (in Polish) API-DZIENNE II STOPNIA - 4 semestr
ECTS credit allocation (and other scores): 4.00 Basic information on ECTS credits allocation principles:
  • the annual hourly workload of the student’s work required to achieve the expected learning outcomes for a given stage is 1500-1800h, corresponding to 60 ECTS;
  • the student’s weekly hourly workload is 45 h;
  • 1 ECTS point corresponds to 25-30 hours of student work needed to achieve the assumed learning outcomes;
  • weekly student workload necessary to achieve the assumed learning outcomes allows to obtain 1.5 ECTS;
  • work required to pass the course, which has been assigned 3 ECTS, constitutes 10% of the semester student load.
Language: Polish
Type of course:

obligatory courses

Mode:

Classroom

Short description:

The aim of the course is to develop student’s competences in user interface design (UI) for Internet of Things (IoT) devices. Students will have the opportunity to work with the Figma tool and create wireframes s of digital products for various devices. The course is created as a practical exercises - case studies in interface design.

Knowledge of Figma at least at an intermediate level is required.

Full description:

Topics to be discussed:

1. Designing interfaces for Internet of Things (IoT) devices e.g. wearables, smart home

2. Spacial design

3. Skeumorphism, Flat design, Neumorphism

4. Case studies: component design

5. Unified interfaces

6. Interactive prototypes

7. Introduction to UX and Human-Computer Interaction

Practical exercises based on real implementation examples will be conducted during the course.

Bibliography:

Eyal, N. (2014). Hooked: How to Build Habit-Forming Products. Penguin Books

Krug, S. (2014). Nie każ mi myśleć! Helion

Kuang, C., Fabricant, R. (2022). User Friendly. Karakter

McEwen, A., Cassimally, H (2014). Designing the Internet of Things. Wiley John&Sons

Rowland, C., Goodman, E., Charlier, M. (2015). Designing Connected Products. Helion.

Winston, S. (2023). User Experience and User Interface. Designing Intuitive Experiences. Empowering Users in the IoT Era.

Learning outcomes:

The graduate knows and understands:

· basic concepts and principles of user interface design

· features and tools available in the Figma software for UI design

· the significance of hierarchy, layout, colors, and typography in interface design

The graduate is able to:

• create consistent wireframe designs and interactive prototypes using Figma

• effectively use the various tools, including layers, components and effects available in Figma

• design interfaces for various devices, including IoT devices

• use design guidelines from operating system and implement them in their designs

Assessment methods and assessment criteria:

Project, in-class activity

Internships:

none

Classes in period "Summer semester 2024/25" (past)

Time span: 2025-02-17 - 2025-06-08
Selected timetable range:
Go to timetable
Type of class:
Lab, 30 hours more information
Coordinators: Andrzej Gil
Group instructors: Andrzej Gil
Students list: (inaccessible to you)
Credit: Course - Grading
Lab - Grading
Course descriptions are protected by copyright.
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